Devlogs
update 3.1
Posted March 12, 2022 by kcfos
- Can no longer wait by holding down the mouse and moving the cursor into the player’s tile. Need to start holding already on the player’s tile to wait this way.
- Can no longer hold move into a “dangerous” tile: tiles that would allow enemies to attack you on the turn you move into them.
- If there’s only the player animating, the game will no longer process turns twice as fast (compared to when enemies are also animating). The game will instead delay the player’s turn a small amount of time, reducing jarringly fast turn times.
- There’s now an option to set animation speed, from 16-64.
- Banshee health lowered from 30 -> 24
- Banshee damage lowered from 11 -> 8
- Banshee now hoards a mushroom, instead of hoarding a rare item
- Added Substalker enemy to swamp, for now they just have powerful stats and can swim. They also carry a rare item.
- Experiment now starts with a zomjuice instead of candy bar
- Berserk now grants 2 attack and 2 armor, instead of just 3 attack
- Harvester vision range increased to 4
- Increased the size of the action log
- Updated discovery UI, should look a little nicer and has an icon indicating the source
- Changed the sprite for tainted meat.
- Fixed a bug where stack text in discoveries wasn’t being placed correctly
- Fixed a bug where meat cleaver was saving as crowbar
Files
deadland4000-mac-beta.zip 59 MB
Version 12
deadland4000-mac-beta.zip 59 MB
Version 2
deadland4000-windows-beta.zip 49 MB
Version 3
deadland4000-linux-beta.zip 64 MB
Version 3