Posted March 12, 2022 by Aviv
7DRL is finished (for me, at least).
I had about 6-7 hours of free development time for day 7, so I had to carefully prioritize what I thought would make the gameplay most interesting, engaging and fun... and then I tossed half of that out the window.
At this point, it was about midnight, so I deployed the game and made preparations to sleep. Someone in the Roguelike Discord did a playtest and immediately hit a bug. Turns out that my "display the player on top of everything", which was the last thing I did before heading off to sleep, didn't account for the player dying :P So I ran back to fix that, and then slept.
Woke up, with about an hour and a half before the final deadline. My partner and I spoke a bit about what I could do in the remaining time, and among the options, settled for a better end-of-game screen. Ideally calculate a score and make it a little more "shiny" to play again.
It shows you the game seed, but there's no way to provide a seed to the game right now. I'll fix that in a post-7DRL update if there's interest.
I'd like to rest for a couple days now. I've been crunching quite hard on this, and it's not been great for my mental health. I'll do bugfixes if any are spotted, but hopefully nothing too serious crops up. I like the systems I put into place with this game, so I may try to continue working on it for a little longer.
I'll probably try to write a postmortem log in a couple days as well, when I can think more clearly.
Enjoy the game, have fun, don't get caught.