Devlogs
Update 0.65.4
Aura of WorldsA downloadable Roguelike Platformer for Windows, macOS, and Linux
Hi folks!
We've been listening to your feedback and suggestions over the past two weeks and have been updating the game accordingly :)
Here's what's changed...
- Economy:
- Fortune rune now causes enemies/chests to drop additional money; instead of applying a flat discount.
Vases and crates drop less money.
- Controls:
- Grid inventory and pause button are swapped on controller by default.
- All standard buttons are rebindable including pause.
- You can now interrupt dodge rolling half way; with a jump.
- Bug fixes:
- Skeleton heads properly trigger dart traps even when attached
- No more out of boomerang prompts while waiting for the last one thrown to return.
- Can no longer shield bash the object you're carrying.
- No gap at base of rising lava texture
- Fixed ugly texture gaps on hud bars; when swapping from a higher resolution back to native (1066x600) res.
- Various other.
- A.I.:
- Slimes now attack 33% faster; but regular slimes can only damage you during their jumping attacks.
- Jellyfish have a telegraph animation.
- Fewer enemies deal contact damage; and those that do (e.g. giant slimes) have revised rules including an added delay before applying that attack.
- Mages are smarter and will avoid teleporting into obvious traps like lava or spears.
- Sound/graphics:
- Improved support for higher resolutions. Title animations and coin prompt animations now scale properly.
- Wall slide sound effect.
- Engine support for looped sound.
- Red "x" appears on items which are out of supplies/charges"
- Numerous other tweaks and balance changes...