Devlogs
Regressions to be fixed
With the GPU rotation, there were a couple of regressions that need to be addressed, I will be working on them next week.
To change material for a node/mesh, the animation must be enabled. Fixed.- The bounding box for clipping and effects is not updated with GPU rotation
- For now, I suggest disabling effects or applying them to layers rather than 3DObject if possible.
- If possible do the main default rotation in a 3D model program (e.g. blender) before exporting to glb and import to C3.