Posted March 10, 2022 by Schizma
#level_document #design_document
GAME DESIGN - PROJECT A - PLATFORMER LEVEL
Relatively easy introductory level, 2 branching paths converging on LEVEL FINISH, few enemies, mostly environmental hazards with some power ups
(presented in format TYPE | NAME | DESCRIPTION)
Environmental | Saw blade | A “hazard platform”, line based movement, usually follows a preplanned looping route |
NPC | Shooter blob
| Extension of regular blob, hurls projectiles |
Environmental | Boulder | The name says it all. A large rock hurtling towards the player, mostly used in enclosed space |
Super speed - +100% speed / doubles current player character speed
Invincibility - invincible / shield for 1 hit (covers all damage types except fall damage and “special damage (area limiters))
Kill Aura - Small AoE ability, kills enemies around player
Shooting - limited ammo for player to fire at enemies
Level will take 2-3 minutes to complete so the layout described above is in a very simplistic state, with most elements crammed together, not representative of final state!