Posted March 10, 2022 by Iqoribou
Hello Space Travelers and welcome to another weekly devlog!
First of all before going any farther, I started to stream some of the development process nearly on the daily, at around 11:15 (GMT) you can watch it over on twitch here : www.twitch.tv/sukkoyf follow me to not miss it !
Now that that’s out of the way, this week was quite exciting, some cool changes were made regarding the building aspect (placing furniture)
You now have the option to show a small grid to guide your placement a bit. Placing items on walls has been greatly improved, and is now way easier to do, it took me quite a bit to get it to work properly, because the item kept snapping to walls that were invisible, and there was another problem with walls that had doors on them, but I think that’s now all fixed.
As I was adding items, something came quite apparent, if you recall, I recently added counters, for which we had straight and corner counters, as well as fence and short fence, and this week I was working on some pipes, and again I needed short, long and 90 degrees version.
So a change has been made on how items behave, items can now have variations, the items behave the exact same but when trying to place them a prompt will appear, to let you know you can press V to put a different version of that same item. This has for result that we will have less actual items, but still offer a lot of variety if that make sense.
I also worked on a lot of bug fixing, concerning the drawing mini-game, the map, some items and more.
This as for result that I’d be on the verge of calling certain systems/features “complete” which is a big milestone both the station map and editing your station layout and placing items is starting to be quite solid.
I spent the rest of my time on adding more furniture and remodel some old ones like the bed and chest.
I still didn’t get to work on the comet harvesting, that is due to a lack of inspiration , which can happen from time to time but I’ll find a way eventually to make it.
The game is now getting in what I think is a very exciting place as I mentionned higher up, some systems are pretty much “done” (Nothing is ever entirely done, but you know, they’re good enough) which is great.
This week I mostly focused on fixing some issues we had that were bothering me and then my brain went on a tangent working on the map and building, which turned out well, but this week I want to put my brain to the task and get working on some more content, space exploration needs some more love and I’d really like to add a new furniture “set” maybe a general “bedroom” set or perhaps an infirmary set, we’ll see.
I also plan on remodelling the pipes as I’m not satisfied on how those turned out and I still have the workbench to remodel.
So that’s kind of where we’re headed. Hope you enjoy this new released, like usual, give it a shot, break it and send it your reports and remember to come over on twitch to hangout a bit!
Thank you all for your continuous support, SukkoyF o7