Posted March 09, 2022 by urocyongames
This is a smallish update with some big effects (somehow that seems to keep happening!) Here's the rundown:
This is potentially going to require some additional balancing in the future, but I think it's a pretty good start for now. There is a notable bump in the viability of omnivores and even the occasional full carnivore. These had to be carefully tweaked, since at a certain set of values you can end up with an infinite energy loop of eating your own eggs -- not good! As a result, the current strategy is to partially tie the amount of energy in meat to the reproduction cost setting -- the cheaper it is to make babies, the less energy you get from them.