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Post-mortem of prototype

Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:

Reputation

Reputation has mentioned in the section of strategy. It is supposed to unlock future/high level quest, level of agents, weapons, and size of office.

As choosing the quests with more civilians, players need to spend more budget than usual, and have risk to expense more than revenue, lose reputation if there is more casualty than alive civilians. But if players choose quest with few civilians from quests, they are hard to play deep in this kind of environment.

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