Posted March 09, 2022 by cafe-peachy
This was my first ever ttrpg that I've created. It was an interesting journey to say the least. I had lots of trouble coming up with something to create. I wanted to create something that was a bit more spooky in nature but still had magical undertones to it, so I talked with a bunch of friends who are avid DnD players. They helped me out a ton! Couldn't have done it without them. They helped give me clarity as to what certain objectives were, how certain mechanics should operate, and generally how to make the game enjoyable.
Triple Dog Dare is inspired by the roll-based turns of the Lumen SRD (also found on itch), which is based off of one of my personal favourite games, Destiny 2. I had a lot of fun coming up with the ideas for TDD. As a kid I was always coming up with these amazing imaginary worlds in my head, so I really wanted to lean on that child-like imagination.
I also really loved the idea of portraying a group of egotistical teenagers who want to prove their worth. Each player has to get into the mindset of the "stereotype" (class) they've chosen to really have a good experience in the game. Together, the players come up with a dare for each map they decide to play on, competing both with each other and against each other.
During the first playtest, I felt that with just the classes and enemies to play with and against, it felt a bit lacklustre. So I added a mechanic called "buffs and debuffs". These are aids and hindrances that players will accumulate throughout the game. Buffs are very helpful throughout gameplay and can really boost you and your character's confidence. Debuffs on the other hand can be pretty annoying, especially when you're reaching endgame. However, depending on the way you view them, they can be blessings in disguise!
During the second playtest, the people I played with were pretty familiar with ttrpgs; one of the players is quite knowledgable as a GM as well. The test went well, but it made me realise that without a section for tips, it may not be as friendly for beginner players. I decided to add a Tips and Tidbit section to my SRD, just to give clarification on mechanics such as rolls and attacks. I also decided to add some tips for whoever decided to take on the role of GM for the session. Personally, I have never GM'd for any ttrpg before, so in a way, this also helped me better understand my own game.
Overall, I enjoyed the experience of created a ttrpg (as frustrating as it was at first). It was something new that really made me think and lay things out. It also forced me to simplify my thoughts a bit more. As this is a ttrpg, it needed to be laid out a bit more simply, as a wall of text wouldn't do anyone good. I really appreciated and enjoyed the challenge that this brought me! 10/10 would probably do again :)