Posted March 08, 2022 by WebCough
For the first in-game week:
you get double time to the timer
price of "no countdown" runs are cheaper.
penalties are lowered
I changed the template to have more dead ends, and less loops. It should hopefully make it harder to get lost, but also still require you to remember your way, and plan for backtracking. You get bonus time for collecting gold, jumping on crates, and opening doors, so keep in mind to leave some of them behind in case you need to pass through the same room multiple times.
You can now pause game with Ecs, instead of Backspace. It should be more intuitive now. Reminder Pause window has important information about your run progress
Pause Menu now shows current room's name in top, right corner e.g. Spawn Room, Room1x1B. It should help giving feedback on specific rooms, and also help you recognize them over time
I hope with this update the current build is going to be more accessible to new players, and give them time to try out the game at more suitable pace.