Devlogs
Demo 2 Update
Posted March 08, 2022 by Alscenic
#demo #update #devlog
What a crazy few weeks! Thank you all for your support, whether it's a pledge on the Indiegogo, a retweet, or even just playing the game! We've been hard at work over here getting the demo into a state that more closely matches our vision for the final game. In the meantime, I've gathered a list of changes we've made to the latest demo, Starshifter Demo 2.
Major changes
General
- Optimized collision boxes and added more LODs
- Added grass toggle to the pause menu
- Overhauled crow flying to make it more arcade-y
- Fixed coyote duplication
- Fixed out-of-bounds areas not respawning the player after the fade to white
- Fixed coyote animations on lower (or higher) framerates
Cameras
- Overhauled the camera system to introduce "virtual cameras"
- Virtual cameras themselves do not render
- They can be animated, moved, and attached without altering the render camera
- They can easily be cut to or transitioned to on demand, through code or game events
- They "stack" allowing the render camera to choose the most important one to actually render from
- They can alter properties (like FOV) of the render camera
NPCs
- Disabled various unfinished or broken NPCs while they are being worked on
- You can no longer move during dialogue
Oh, and we have a Discord server now! Feel free to join :) https://discord.gg/wEQjnS6jCm
- Alscenic