Devlogs
Itch.io release patch
Posted March 07, 2022 by RubyDev
#Patch Notes
Itch.io super-early-access release patch:
- Buff "Battle Flag", it now grants "more damage" instead of additive "increased damage".
- Fix a bug where "Stat Changing Effects" would not be affected by "Buff and Debuff Effectiveness"
- Changes to game phases and enemy waves
- Reduce the XP yield of enemies during boss phases
- Increased enemy amount, rate and frequency during boss phase 1 and boss phase 3
- Increase enemy amount, rate and frequency slightly in phase 2
- Increase enemy amount,r ate and frequency a lot in the second half of phase 3
- Reduce opacity of "Liquefier" DoT areas
- Add new formatting to post game stats to make large numbers more human-readable
- Add a new sound for taking damage as a player
- Add a sound for using "rerolls" in-game
- For games to count towards the game history and to gain rewards from a game, the game duration must be at least 60 seconds
- Heavily increase the base damage of the "Flamethrower" and increase the damage it gains by leveling up
- Moved the required levels to unlock higher difficulties to 5, 15 and 25 from 10, 20 and 30.
- The arsenal works now and you can create Item and Weapon Loadouts to take with you into battle.
- Fix a lot of tiny bugs