Posted March 07, 2022 by Commander Rad
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+turrets can now have a separate spritesheet for when the gun is pointing up
+ 'gun_up' nodes supported so that the bullets fire out of the right place when pointing up
+ missiles now have an initial firing pitch, so that they come out of the tubes at the right initial angle
+line of sight implemented, each weapon can be blocked by terrain or entities
+the line of sight for each weapon can choose to ignore specific sets of entities, for instance it can be blocked by buildings but not infantry
+weapons ranges (min max), pitch (up down) and yaw (left right) for each unit can be displayed in the debug mode (vid)
+still troubleshooting love 11.4 upgrade, works fine on the coder's mac, but crashes on my windows machine
+ tons of weapons tweaks
+ made a bunch of new cursors and down-rezzed the original 4, first row
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost