Posted March 06, 2022 by CodeyHuntting
After a few testing sessions, I felt that something was wrong with the aiming of the projectile. The projectile always seemed to shoot at a trajectory just behind where the mouse was pointing. After taking a day off, the solution occurred to me. The projectile was not in the car's frame of reference. From the frame of reference of the camera moving forward at 50 m/s , the projectile seemed to be moving 50 m/s behind the correct trajectory. This issue has been repaired.
Also, my co-student at UCI Amen Wondwosen just improved the track to make checkpoints visible to the player. This way, player's will hopefully understand when and why they get a "pity boost". Thanks, Amen!