Posted March 06, 2022 by UnscriptedLogic
#Tank Arena
This update saw a rework and clean up of majority of the scripts using Semaphores to initialize scripts in the correct order. Here are some of the things I have added to the game:
And here are some bug fixes:
Future Plans:
For now, the more clear sighted plans are adding perks/abilities to the game and making the enemies far more smarter than just randomizing the movement and along with it, the wave system to properly spawn enemies in a structure so that I may finally add a big tank to the game. Its model is just sitting there in the files. After these 2 updates will probably come with the user interface update after I evaluate the theme of how it is supposed to look like so that it may fit with the game. Any feedback is greatly appreciated