Devlogs
v0.20 Patch Notes
V0.2 patch notes.
Bug Fixes
- Enemy shriek will no longer give the target focus.
- Engorge will now show damage numbers
- Fixed a crash where enemies would target a dying monster girl.
- Fixed a crash where the mood ring would try to give status conditions to a dying monster girl.
- Fixed a crash caused by the proximity mine
- Fixed a crash caused by monster girls being forced to swap while they are trapped.
- The rabbits foot now shows the proper description: Grants focus when an enemy misses the holder
- The dead man’s switch now indicates it deals damage when the holder defeats an enemy.
- Fixed a typo in the boulder event
- Fixed an issue where the enemies would never attack if the player killed a enemy during the battle tutorial
- Status damage will no longer activate the sudden log (no more dancing sorry)
- Trap events that target the whole team will no longer focus on only one monster girl if you have two monster girls in your team.
- Unseal menu has been moved back over to the right
- You can no longer get decimal health values in the dungeon
- Wave animations now properly move across the screen
QoL changes
- When you exit the shrine, dungeon prep, or shop, you will be taken back to the weekend menu instead of the town
- If you have a mouse and controller plugged in, both should function at the same time.
- Added spacebar functionality to the player and monster girl namers.
- Reduced the amount of tutorial text for the dungeon and the town.
- The check stats tutorial now mentions clothing can be edited on page 3.
- WASD, arrows, and controller will now move the player on the map in addition to clicking the map arrows
Balance Changes
- Increased energy drain while traveling.
- Reduced camping recovery
- Reduced the healing from the fountain event.
- Rabbits foot now grants 3 focus instead of one when activated
- Plague puff no only inflicts 1 poison instead of 3
- Reduced all monster girl skill base accuracy by roughly 10%.
- New minimum for starting stats is now 85, and the max is now 130.
- All events and artifacts can now be encountered in every dungeon difficulty.
- Reduced encounter rate for Dead Man’s Switch and Proximity Mine in the first 25 floors.