Posted March 04, 2022 by Commodore Shawn
I spent a couple days last week working on a new material and shader for the ground in the open world. This allows the ground texture to change based on the local slope and fertility values. The normals need some work, as the polygons in the ground are very obvious, but already I think it looks a lot better.
The global economy simulation is also coming along nicely, with most economic processes and commodities in place. I'm still working on designing and balancing the Hudson economy, but that should be wrapped up in the next couple of days.
Once Hudson's economy is in place, the next step is to add agents to the world. These agents will be a "high level" representation of NPC subs. They will travel around the world carrying commodities, and forming the backbone of "life" in the world.