Posted March 04, 2022 by Iqoribou
Hello space adventurer, Version T18 is now out !
This past week I’ve sadly been busy with some other projects of my own, so this weeks update is a bit on the lighter side, though I’ve been working on solving some bugs, some polish and new features.
First of I reworked, how mini-games works mainly when you finish them, you now have a star rating to show you how good succeded and have resources accordingly (for mining) painting gives no resources of course.
Then I added a whole fuel system, the way it works right now is that you get a certain amount of fuel daily, which can be used to navigate to different celestial bodies. You can also find fuel canisters, which can be used at your station engine to refuel (those can be found by digging holes on planets only right now)
I also added some transition which I think make the game feel way more comfy, instead of dryingly changing from room to room and also added a text showing the name of destination where you’re arriving, for now each room have a default name, but in future update you’ll be able to change those, this should be really useful in the future in multiplayer scenarios.
As I mentionned this week I had to take some time to work on some other projects, but this week I want to get back on the saddle and give overcomet the time it deserves !
I know I’ve been post poning it, but I want to get comets to work so they can stop being a dead space on your celestial map, and I still have furniture to remake.
But with that it’s already getting late so I’ll leave it at that.
Sukkoy o7