Devlogs
Changes For Bodkin-0.2
Posted March 03, 2022 by jacristi
#PatchNotes
Changes For Bodkin-0.2
-----
Added a few improvements to smooth out gameplay. Also added a new enemy, just because.
- Updated and widened the climb activation window
- climbing a wall you are jumping into should feel better/possible now. (Previously it was a very small window which required a fresh up/down input just as you were colliding with the wall).
- Added minor run acceleration, increasing overall movement speed slightly.
- This should help a little with pacing in relatively empty or previously cleared areas.
- Able to Restart from last bind point from the main menu, made button texts a little clearer.
- You should no longer lose all progress by going to the main menu. Progress will only now be lost by starting a new game or exiting the game completely
- New enemy has appeared in a couple locations, be wary of the skeleton archer.
- Consistent 1.6 aspect ratio for resolution options
- A healthy bit of boring code refactoring changes