Devlogs
Alpha 1.0
Posted March 03, 2022 by Fırat AĞIŞ
#Alpha 1 #Changelog
Finally released my passion project after a long stretch of inactivity. This current Alpha 1.0 version has 125 cards, 15 stages, 4 Factions, 11*11 = 121 different difficulties for each stage, and a passible visual presentation. Full Changelog including pre-alpha releases is included in-game. I plan to polish the game during Alpha 1 before continuing with adding cards, stages, and mechanics. Alpha 1.1 will probably include missing menus/screens for winning, pausing, and setting as well as new particle effects for every kind of interaction. I will also expand upon existing tutorial pages.
Alpha 1.0 (03/03/2022)
Content
- Replaced Summon Goblin & Summon Undead with Lesser Explosion & Greater Explosion in Advance Base Set.
Major Changes
- Added card highlighting for selected cards in several circumstances. (Will be made prettier in the future.)
- Implemented a new particle summoning system as well as new particle effects for several card effects, spells, and burning a card.
Minor Changes
- Edited several sound effects.
- Player 2 is now AI-controlled by default.
- Cleaned up the code for handling decisions and targeting.
- Updated several menus.
- Updated several packages.
- Added a new sound effect by NicknameLarry (https://freesound.org/people/NicknameLarry/).
- Added sound effects to several cards.
Balance Changes
- Engineer's active effect cooldown is reduced from 5/4/3 to 4/3/2.
- Changed “discard” in Arsonist, Spell Eater, and Thug’s effect text to “burn”.
Fixes
- Cards on the field at the start of the stage played their play animation and sound effects.
- Arsonist, Spell Eater, and Thug didn’t trigger card burn events.
- Smuggler was playing an active effect sound effect even when it couldn’t use its effect.
- Smuggler was causing out-of-bound errors.
- Changed Player 0 to Player 1 and Player 1 to Player 2.
- Boss increased the boost status of a card by 1 instead of 2.
- The active effect of Attacker didn't have a sound effect.
- AI was trying to do several invalid plays, crashing its script.
- Localized Time Rift used to be able to be played on a completely empty slot.
- Fixed several typos.
- When there was a decision, zooming out of a card played the decision sound effect again.