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Planned update for March 15th

Fueled by Insanity
A downloadable game for Windows, macOS, Linux, and Android

Hiya!

I figured I'd let people know that this next update should be coming out on time. Usually I make a devlog a month in advance to let people know how it's going, but I didn't have that much done at the time due to other stuff getting in the way. As of yesterday, however, I now have all the writing for the update completed. Now I just need to go through and do everything else. I've been struggling with writing the music for the new scenes, but I should have plenty of time now to come up with stuff. I've got a cg planned as well that I'm hoping Sarah will have enough time for. I did ask for it fairly late since I didn't realize until yesterday that I'll need it, so there is always a chance she won't have enough time, but we'll see!

Oh, right. Sarah's also been working on stuff for designing a new UI. At the moment, she's made a new textbox which I think is better than the old temporary one I made.

The mobile version isn't done just yet. The art side of things is done, I'll just need to work out where to put each of the buttons so that they're not in the way of other stuff, but are still easy to press and stuff. There's a chance I may have to change the font size or make other adjustments so that things aren't overlapping, but I should be able to get it taken care of.

But yeah, I should ideally have everything done and ready for the 15th of this month. As a reminder, this will be one of the endings for the Accept - Ted route. (Technically, there will be three different endings depending on choices you make or have made in the past, but shh). With that said, there will also be more endings for this route in a future update later on. I just don't have the time to finish them all just yet, and I don't want to rush anything.

It seems like Jeffrey's the favorite so far. I didn't expect that, but I guess that's not a bad thing!

It doesn't surprise me at all that Sean, Marshall, and Tracy are the least-favorites so far since at the moment, they have by far the least screen time. I'm curious if that will change once I get to write their routes.

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