Posted March 03, 2022 by Glitched Velocity
#Shader #CopperCube #game #3D #2D #Light #Custom #Specular #Normal #Assets #Source
Updated the Custom Light Shader for Coppercube to version 3.1.
Added a new feature, now Light's visibility data gets automatically captured and used for toggling light on and off.
You can change the visibility of the light in Coppercube's default light attributes of "Visible". It is now possible to create blinking lights.