Posted March 02, 2022 by Josep Pons
#shader #unity #toon shader
I know that you're all a little tired of toon shaders. There are thousands of tutorials on the internet but frankly, most of the results obtained are quite limited.
Who doesn't want a toon shader that works with baked lightmaps, specular, occlusion maps, normal maps, and light probes? Who doesn't want a toon shader that works correctly with shadows, with shader variants, and is easy to configure for your project, letting you create these extra shaders needed to obtain the result you desire?
I'm sure you want it all. But maybe you're unsure about it. So I provide an interactive demo of it.
For you.