Devlogs
Update to 1.34
This update majorly focuses on enemy balance and Quality of Life improvements.
This update is not compatible with seeds for 1.33.
- Fixed Duckman being able to find life capsules.
- Fixed the crash if ducks had nothing in their range of attack at start of the level.
- Slightly buffed duck's firerate.
- Refactored Map System's object tracking, now should show things even if they are obstructed by other objects.
- Fixed completely botched character select screen, when resolution is not 852x480.
- Fixed Iron Bond not working on certain stages and buffed life regen.
- Fixed Duckman's description TSC.
- Tutorial signs cannot spawn on top of other objects.
- Reduced mob modifier on Treasure gimmick from 2x to 1.5x, now always spawns 4 life capsules.
- Double jumping is recharged when standing on any solid surface.
- Igor, Red Demon, Mesa, Critters, Beetles, Archers, Crows, Buyo Wisps, Mannans, Wisp Bases, Laser Gaudis and Doctor do not deal contact damage when standing still.
- Mesa jumps a little while attacking.
- Increased HP of level bosses to 375.
- Archers give 7 XP.
- Mannans give 15 XP.
- Endgame enemies again deal 6 damage with their projectiles.
- Doctor attacks deal more damage.
- Skullheads and Crows deal 5 damage, have 2x more HP and move significantly faster.
- Jellies deal 3 damage, big jellies deal 7 damage.
- Experience is carried to next level on levelling up.
- Carved levels are less obnoxious.
- Reduced amount of refills from 2-3 to 2.
- Player no longer stands in air if he fells out of Outer Wall.
- Tileset gimmicks are no longer carried to Doctor's stage.
- Added ability to mute music.
- Removed the limitation for size of rankings.
- Holding Ability key allows to scroll for 10 entries at once at rankings screen.
- Added instructions for controls in rankings.
- Added the name for Magician.
Updated autosplitter to support 1.34 and 16 levels runs.