Devlogs
Changelog V.2022.03.01
Posted March 01, 2022 by CleverAI
#3D #Artifacts #Cursed #Dungeon #Raider #Educational #Horror #Adventure #Mythology
General
- over 40 languages are now supported
- controls can be customized
- interface can be customized
- added a simple objectives interface
Artifacts
- added two new Nordic artifacts
- one artifact can be found anywhere in the dungeon
- two main artifacts have each a fixed artifact room (only one per dungeon; you must play at least two missions to gather all)
- added visual effect if artifact is interactable
Dungeon
- added new traps
- traps are less obvious
- the same trap has now different variations
- trap damage is physically based (before, the trigger did the damage, now the triggered effect must hit the player -> player can evade traps)
- traps can be defused
- added more dungeon decorations
- added more dungeon rooms and those rooms have also different variations
- added one new artifact room for the new artifact
- added spooky SFX
- added cave audio filter for better atmospheric sounds
Equipment
- both arms can carry a different equipment
- equipment on left arm can be used with LMB and right arm with RMB
- flashlight and lantern can be enabled and disabled
- equipment's take less screen space to let the player see more of the world
- removed the map temporarily; will be added back in a future update
- instead added a piece of chalk (player must now draw his own signs on flat walls and solid floors for orientation)
Graphics
- increased performance (in direct comparison with similar lighting)
- more graphic settings
- flames look warmer and more realistic
- added volumetric lighting
Monster
- path finding has less performance impact
- improved monster behavior (more active, less idling)
- monster can hear and see the player based on player behavior (crouching makes less noise and is less visible, running vice versa)
- Golem has a lot more attack moves
- damage is now physically based (before simple radius around monster)
- Golem can destroy doors and statues
- added a special one as a surprise
Player
- objects like cabinets, chests and drawers are now interactable
- fireplaces and torches can now be extinguished by player
- improved crouching and jumping
- player can now go through one side of a double door and is not obligated to open both sides
- player endurance regenerates not immediately anymore, but after three seconds (can't run away from monster forever anymore)
Player Lobby
- created a new player lobby which serves as a player home and in the future as a multiplayer hub
- master bedroom to "sleep" between missions
- added guest bedrooms for incoming guest and multiplayer friends
(functional idea for a future update) - added butler bedroom for your personal butler
(functional idea for a future update) - added gallery to exhibit artifacts
(functional idea for a future update) - added library to gather information about artifacts and mythological monsters
(functional idea for a future update) - added office, which will serve for mission selection
(functional idea for a future update) - added dining hall, kitchen and food storage for food supply
(functional idea for a future update) - added equipment storage to store your bought items physically
(functional idea for a future update) - added an event which triggers under specific circumstances
(more of these events will follow in future updates)