Devlogs
Patch 0.6.1

It was time to update the player sprite (it was four years old!) and put some more oomph into it, so here comes a brand-new set of animations for familiar movements - and three new ones! In addition to bringing some more dynamism and good game-feel to our protagonist, patch 0.6.1 fixes a few miscellaneous bugs both in gameplay and the editor, clarifies the EULA, and adds both a demo level and a new menu background.
- Updated player character sprite
- Updated player character animations
- Added squeeze effect on the player when jumping, landing and dashing
- Added wall run animation for grip jumping
- Added edge teeter animations
- Replaced the main menu background
- Fixed bug where cracked semisolids could trigger from the wrong side
- Fixed bug where fast fall VFX was played when holding down on a vine
- Removed a depracated music file
- Renamed music files for consistency
- Fixed spelling errors in EULA
- Added point to EULA under Fan Made Content and Modification to the Software that explicitely bans discriminatory content
- Fixed an issue with water visuals that occured when the shader was off while using a high fps monitor
- Added demo level playable from the main menu for a quick overview of the basic game mechanics
- Fixed an editor issue where some room positions were incorrectly tagged as illegal
- Fixed an editor issue where you could place the player spawn point on tiles through the UI area