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New Features Added

[Beta] Project Malgate
A browser game made in HTML5

With goals to implement new features daily the first players have made it abundantly clear what they would like added next.

Crafting, obviously. With each new player I find myself doing my best to avoid the pitfall of trying to explain it to them. As a developer and designer I should have this information readily available and easy to understand. In game hints are only a good solution for a player who is stuck. Not for a player who is exploring.

Today we've added a few new features to the game;

  • Collision Detection between players and map objects
  • Global Chat for testing purposes.
  • Ability to collect logs from trees using the Summon Axe Glyph
  • Stacking & Moving resources

By the end of the day I hope to add in some abandoned workshops. These will be the main dynamic in beginning gameplay. After spawning players will need to find a workshop. Players will have no way to craft items without a workshop or other in game crafting methods. Similar to crafting in some ways, players will however be able to summon from their glyphs. Glyphs cannot be crafted. Glyphs/Artifacts/Blueprints are found scattered around the world. Each having its own energy / level requirements.

Before getting into these systems there is a bit more work to do.

Stay Tuned :)

Files

  • game 553 bytes
    May 26, 2018
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