Posted February 28, 2022 by RETROWILL
One more patch ~3 hours after releasing "final" patch! Hopefully this is it for real.
- Fixed a bug where if crumbly wall was hit by more than one bolt in the same frame, it's health could skip past 0 and go into the negatives, never to be destroyed. (solution: "health == 0" switched to "health <= 0")
Happy Wizzing!