Devlogs
Update 0.0.99.2 Notes & Plans
Posted February 28, 2022 by lettucepie
#update notes
Hello
Since the last devlog a Handful of changes have been made. Most of them are audio changes.
- The Effect for cards being Reduced has been changed to 1 large downward arrow, and a slash.
- The Effect for cards being Randomized has been changed to have a material shader warp their appearance. This will hopefully be enhanced or changed later.
- The Effect for cards being Destroyed has been added.
- Barold (Tomb Skeleton) has been added into the AnimationFX system.
- Barold's Special attack has been changed to trigger more often.
- Iggles (Ghost) death animation would keep looping. It shouldn't anymore.
- Vampire battle has become hidden until defeating the first 5 opponents.
- Vampire Escape animation actually triggers now.
- Vampire Conditions for turning into a Bat have been fixed.
- Vampire on Hard Mode has less health.
- Vampire on Easy Mode returns from a Bat to a Person with less Armor.
- There is Music!
- Title Screen Music, Victory Music, Intro Sequence, and 3 options for Combat Music. The combat music can only be altered from the Title Screen settings menu.
- Battle Completion Time is no longer tracking time Paused.
Plans for the future!
- Sound Effects for the 4 elemental attacks.
- Adding the Ghost, Slime, and Vampire to the AnimationFX system.
- Investigate and fix the Randomize function on HTML.
- Change visual effect that portrays it's the Monsters Turn and that the Player can't move cards.
- Possibly ReDraw the Duck character or make a separate sprite set to match the aesthetic of the Overworld.
- And of course general polish.
Files
card-combo-html.zip 26 MB
Version 8
card-combo-windows.zip 35 MB
Version 8
card-combo-linux.zip 37 MB
Version 8
CardCombo_MacOS.dmg.zip 49 MB
Version 8
CardCombo_Android.apk 44 MB
Version 8