Posted February 28, 2022 by Exca - Fly Game Studio
In this new video, I am showing some improvements done to have more realistic lights and characters animations for the base.
I show some details about:
The characters will be procedurally generated and will have different traits, skin, and clothes colors, to help manage in the top-down view.
We have switched back to the Unity Standard Render Pipeline, which allows us to get multiple shadows from light sources (sun + base lights) and provide a better result, mainly at night.
A few changes had been applied to the Roofs transparency, shadows, and also terrain generation.
Music credits:
- New Day's Hope - by Keys of Moon, Music is licensed under a Creative Commons License.
https://soundcloud.com/keysofmoon/new-days-hope-upbeat-electronic-background-mus...
Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.