Posted February 27, 2022 by Stamos
#damn daniel #rhythm game #minor_update
Hi everyone! Thank you for the very warm reception to Beta 10. We are working on something super dope, and we can't wait to share it with you!
This does not include the animations for Boogie Bot, not yet. Let me know any issues you come across on our Discord!
Battle Characters and the Arena now have lighting support.
(Don't worry, he ok)
Tempo can now change in the middle of a song, adjusting gameplay.
- Settantaquattro, by CaveL1ghter.
- Slide Around, by Bassclefff.
- Evolute, by Tony Astro. WIP level up music.
Various details have been polished. The toilet is now functional.
After fixing an issue in Luchador's code, his stat boosters are now accurate. To compensate, his HP has been lowered, and his defense has been increased. His 'Psyche-Up!' spell will now lower his defense as the match goes on.
Very WIP dialogue for Boogie Bot's spells, will be touched on in the following updates.
Minor Changes:
Experience is further influenced by turn count. Every 30 turns doubles your EXP gained.
Optimized Luchador's Psyche-Up! spell for lower end PCs.
Holding a Hold Note will keep the rhythm game going longer, meaning no more interruption.
Battle Cameras now have anti aliasing.
End of Battle Results now fade out the music.
Added a few easter eggs to Daniel's House.
New Dev Command: reset_party_info
Known Issues:
On rare occasions, when entering a battle, there is no beatmap. This happens for me when fighting Luchador, letting it loop once, then defeating him, letting Evolute loop once, then fighting Weirdo. I've also seen this with Evil Daniel.