Posted February 27, 2022 by JBroook
#Dev log
In this new patch, the game's gotten quite a lot of new content!
I had a lot of fun adding the new items and hub world features especially! I think the item design contest on our discord server, and item voting was super fun too! The winning item turned out to be a pretty top tier item too!
Designing the hub world was a HUGE task though, there were a lot of new systems, UI and general modularity that had to go into the hub world. And even now, it's not even half way finished! Right now, we only have about 3 actually new gameplay elements introduced in the hub world, but there's still so much more I'd like to add!
Armoury: allows you to control spawn rates of specific guns in exchange for bones you pick up during runs!
Central Item Control: same with armoury, but for items!
Vending machine: found in the training room (on the left of the hub world), it allows you to spawn guns, items and enemies you find in the game into the hub world for experimentation and other stuff! I personally had some fun with a friend doing a dodging challenge, 5 bats and 3 sharks, I only survived for 30 seconds...
Bone statue: a very cool looking statue made by one of our very talented discord members, 翔 D' Design. It slowly fills up as you collect bones, and at 100/100 bones, you get to see the whole statue! Much thanks to D' Design for the awesome piece 💪
We've got 10 new items in this patch! 9 of which were voted for by the community and 1 of which was made during our discord server's item design contest!
I'm really proud of how some of these items turned out, the larger variety now adds a ton more synergies into the game too! But I noticed how hard it was to pull off some of these synergies considering how you have to scroll to their slots to activate them quickly, which is why I added a new feature! Dual item activation key! With this new bind, you can activate both items in your slots at the same time with one press!
Something new this update is also the addition of a lot more decor that has really livened up things in the game! I think subtle polishes like the torches, vases, crates and grass really add to the meatiness of the game. Before, every room felt empty and disgustingly quiet, now, every single room is bursting with light, sounds of clay vases breaking and wooden crates exploding! Of course, if you're not super for the clutter, you can always turn down the decor and blood in the gameplay settings to keep things tidier!
Another addition that'll really get some excited is probably the health pick ups! Crates have a 50% chance of dropping them when broken. Collecting the bone on every second floor also gives you one health back!
Nothing, actually. I know there's a ton more content that the game still needs to really grow into the game I envision it to be, but for now, I'm taking a few weeks of break from development on SAS. I'm working on another side project right now with the amazing SheebStuff, it's for the Metroidvania Month Jam, and I hope you guys'll enjoy that too!
As I said before, the hub world is hardly finished, I still have quite some stuff planned for the next patch, which hopefully, will be the beta launch on Steam!
Here's what you'll likely find in the beta launch:
Hope you had some fun reading through all this, until next time!