Posted February 26, 2022 by chronosv2
#release
It's taken nearly two months, but I'm finally ready to push DFO out the door. Creating levels, amusingly, was the hardest part of the whole project. Creating compelling and interesting content is actually really hard!
This isn't the end for this project, but I'm going to set it aside for now and start something new, as it's been 2 months and this project wasn't meant to be very big.
What do I plan on doing for Danger! Falling Objects' "Revision B" "board"?