Posted May 28, 2018 by FuriousFromage
Hello everyone, I have reflected on the development of Powderkeg Pals during the UE4Jam and on the playtesting that I've been participating in. I have had a great time working on and playtesting the game and I would like to continue development and ultimately launch Powderkeg Pals!
I found the UE4Jam community so welcoming and encouraging and I found that I genuinely had fun playtesting the game with my friends and family. Everyone was having a good time with the game and I can see the potential of Powderkeg Pals becoming a game that my friends/family would hang around the TV playing! Upon reflection, it was these two factors that motivate me to continue development.
After this reflection I wanted to draft a high-level project plan to solidify my objectives and plan to launch the game. The purpose of the devlog is to highlight the key points of the project plan.
Powderkeg Pals is very much a personal passion project. Personally, I am motivated by the game development community, my local community of friends/family who I often play games with, and by the creative expression that game development offers me. For me, the goal of the project is to satisfy my need for creative expression, to participate in the game development community and my local gaming community, and to offer players a fun experience they can share with friends/family.
I have no financial objectives with Powderkeg Pals. I am planning on spending minimal money on assets and not planning on engaging contractors or developers to complete the project. I believe that introducing financial objectives will compromise my primary objectives and inhibit the personal satisfaction I gain from Powderkeg Pals.
Powderkeg Pals was prototyped during the UE4 Spring 2018 Jam and through the development process and playtesting the initial prototype I have learned a lot about the game and game development process. My key takeaways are:
Based on feedback, and from observing playtesters, I have summarized some of the positive and negative elements of the current prototype.
The Good
The Bad
I am working on Powderkeg Pals by myself and as a side project. I have limited resources and time to allocate to the project. I wanted to scope out what would be included and excluded from the game to ensure that I can complete the project in a reasonable time.
In scope
Out of scope
Before diving into development I wanted to scope out the process and activities that I'm going to work on as part of the project. I wanted to focus my efforts and also have a plan to act as a map so that I can track my progress.
There are some initial development steps I would like to take before starting more feature development.
Single player development activities can be executed in parallel with the multi-player development activities. I am going to progress them in parallel because I anticipate sharing blueprints between the two development streams.
Multi player development plan
Final features
If you are interested in following the development of Powderkeg Pals I will be posting updates to this devlog and on my Twitter account @FuriousFromage. Follow this itch.io page or my twitter account for updates on development!
If you are interested in being involved as a regular playtester or have strong opinions about the direction of the game send me a message on Twitter or on itch.io. I would love to hear from you!
Tim