Posted February 25, 2022 by Yukine
Happy Friday all!
Once again, I am sorry this is taking forever, being the writer, artist, and coder can become a very tedious project in between working on other areas. The 1.0 update which will feature the re-written day 1 will be coming soon. In the meantime, I wanted to show some progress in the art department.
One of the concerns that I had when making the sprites is complexity along with the idea of the sprite matching up with the background and any CG pieces that come with it. After a bit of thought, I decided to take them back to the drawing board and simplify them down a bit and the result is as shown above. I stripped away the heavy shading and used a vector-style line art that accompanied with some new code will show the sprites a lot crisper and will not have any blurring issues which I have noted in the previous versions of the Visual Novel.
I am curious what everyone thinks of the new changes so comment your thoughts below.
I have also re-opened my patreon now that I am actively working on Intertwined again. Link below. It will feature a lot of ideas and brainstorming that I have alongside some other art pieces I do on the side both for this game and commissions I take.
Yukine Alterma is creating Furry Artworks | Patreon
Anyway, I hope to have a build ready soon and I really do hope the new 1.0 update with all the overhauls to the story and sprites will be liked.
Thanks again!