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Devlogs

Devlog 0.1 - early development

Windchime Meadow
A downloadable game

Hello!

Welcome to the first dev log for Project Meadow! My name is Maxime CP and have started working on Project Meadow in January 2022.

Here, i am cataloguing early development steps that I have completed over the past month or so, and where I'm heading with this whimsical game!

Completed steps (stuff I actually got done!)

  • 2D sprites in a 3D environment (2.5D paper sprite feel)
  • 3D Character movement with animations
  • Basic jumping mechanic
  • Basic dynamic light and shadow
  • Day/night cycle

Current steps (being actively worked on)

  • Atmospheric lighting (pretty colors!)
  • Map building (let's actually build this magical forest!)
  • 2D asset production (drawing drawing drawing!!!)

Next steps (things I'll be working on soon)

  • NPCs and dialogue
  • Health/death & respawn system
  • Magic stamina system

Long-term goals (things I'll get to eventually!)

  • Enemy system (AI aggro)
  • Skill system (magic abilities)
    • Dash (sprint)
    • Spark (stun enemies)
    • Grow (grow plants)
    • Lotus (hover above water)
  • Objectives system
  • Adding more complex animation

Thank you for checking in with Project Meadow, and I'll be posting more content in the near future! xoxo The Glowing Pond.

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