Posted February 21, 2022 by EclipseMT
Welcome to a new update, posted during a rather warm day in midwinter.
This update is basically a lot of polishing in what was already implemented. Area transitions now have a lead-in to when the player finally receives control. This will be a precursor to room transitions in and out of buildings: the only thing necessary would be a door sprite updating to reflect a door opening and closing.
Niko finally has a skill: it selects a random target and hits that target five times. I will likely change this behavior to retarget five separate times. Her special equips condition is not yet implemented, and neither are movesets for the other party members.
A basic projectile effect has been implemented; I will expand upon that subsystem for every ranged attack.
Still thinking on a permanent title.
See ya.