Devlogs
0.0.0.11
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (77/97) = ~79%.
- I might leave a few repeats for fundamental nodes such as Health Per Level, as they will be on opposite sides of the skill tree, which might force a player to always go to one side if they need a fundamental node.
- P.S. for now when any changes to the skill tree occur I reset all skill trees and return all skill points. I'll probably set up a method where it keeps the positions of the nodes you set, but recalculates based on the node changes, this will depend on how significant the skill tree changes.
Additions:
- Skill Tree Node: Critfection (Elite)
- Skill Tree Node: Invigorating Control (Elite)
- Skill Tree Node: Health Wanes, Shield Gains (Elite)
- Skill Tree Node: Silence The Controller (Elite)
- Skill Tree Node: The Early Bird Pays A Fee (Elite)
- Skill Tree Node: Creating a Weak Spot (Elite)
Quality of Life:
- When loading your game, the volume should now adjust before you hear music/sounds ( relevant if you changed audio settings after a game save).