Posted February 19, 2022 by GomaGames
#visual #animations #game design
You can now preload items in an inventory by dragging the item scene into it in the editor. So imagine a box that is hidden in a forest that contains an exploration badge π
π₯‘ All food lockers share the same inventory.
This can be used strategically to build one far away near a bunch of orange trees, then gather them and have them instantly available to the rest of your team.
πͺ chopping a tree requires an axe
π¨ constructing a fence or food box requires a hammer
π¨ repairing a tent requires a hammer
hereβs how repairing a tent looks, from damage 2 -> damage -> 1 -> damage 0
6 hammer swings each repair
each swing is 1 second