Devlogs
Release v1.3 - HUGE Update!
Release v1.3 - HUGE Update!
This update is something I've wanted to do since the initial release.
I believe I have now got ALL the features I (+fans) want in, within the space available.
Some highlights:
✅ You can now CAPTURE buildings (inc. Harvesters right as they start unloading!)
✅ Sending units by clicking on Radar with left-click!
✅ Target flash indicator for infantry + buildings
✅ Building size indicator
✅ Rocket Turrets can now shoot down Ornithopters (was painful before!)
Enjoy the update & keep the spice flowing! 🤓
v1.3 Release Notes
- ADD: Capturing enemy buildings! (inc. Harvester, if unloading at the time)
NOTE: not all buildings *can* be captured, as in the original - ADD: Units now auto-return to guard position if too far away
(less cat-herding! 😸) - ADD: Build "Paused" indicator (Thx Tim)
- ADD: Flashing infantry/building when targeting (Thx Krystian + others)
- ADD: Sending units by clicking on Radar with left-click (right-click for old way)
- ADD: Soldiers appear after building destruction
- ADD: Units now auto-attack nearby enemy buildings
- ADD: Building size indicator (e.g. 2x2, 3x2, 3x3, etc.)
- ADD: Faction prefixes for units (e.g. Ordos Raider Trike)
- ADD: Sardaukar to LVL4 (Thanks Tim)
- ---
- CHG: Now allows selection of partially-revealed buildings
- ADD: Death Hand now has a smoke trail
- CHG: Sandworm stays around now (rather than peridically appearing)
- CHG: Improved some sprites gfx (Turret bases, Carryall, Devestator, etc.)
- CHG: Unit speeds have been reviewed to be closer to original game
- ---
- FIX: Pathfinding performance increase (due to mem leak)
- FIX: BIG render performance increase (now using TLINE + diff. shadows)
- FIX: Rocket Turrets can now shoot down Ornithopters! (I know, I know...)
- FIX: LVL1 End state where credits target reached but nothing happens
- FIX: If has Carryall, but no Repair Facility
(it was dropping units ON buildings nearby!) - FIX: Flying units no longer affect ground-level pathfinding
- FIX: Walls no longer smoke
- FIX: Running over infantry was hit+miss - seems better now
- FIX: Starport typo (Thanks Krystian)
- FIX: Placement indicator z-order (Thanks Tim)
- FIX: Harkonnen have no barracks (Thx Raphael)
- FIX: Harkonnen light factory can't build trikes (Thx Raphael)
- FIX: Ordos have the raider, no trikes (Thx Raphael)
- FIX: No faction can order ornithopthers from the starport (Thx Raphael)
- FIX: Harkonnen have no barracks (Thx Raphael)
- FIX: WOR/Trooper not available to Atreides (Thx Raphael)
- FIX: Disappearing retreating units that reappear repaired
(Thx Tim + Krystian's videos) - FIX: Sandworm "eat" anim now visible when on spice dunes
Files
web.zip 622 kB
UnDUNE2_linux.zip 816 kB
UnDUNE2_osx.zip 3.3 MB
UnDUNE2_raspi.zip 2.1 MB
UnDUNE2_windows.zip 1 MB