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Release v1.3 - HUGE Update!

UnDUNE II
A browser game made in HTML5

Release v1.3 - HUGE Update!

This update is something I've wanted to do since the initial release.
I believe I have now got ALL the features I (+fans) want in, within the space available.

Some highlights:

✅ You can now CAPTURE buildings (inc. Harvesters right as they start unloading!)
✅ Sending units by clicking on Radar with left-click!
✅ Target flash indicator for infantry + buildings
✅ Building size indicator
✅ Rocket Turrets can now shoot down Ornithopters (was painful before!)

Enjoy the update & keep the spice flowing! 🤓

v1.3 Release Notes

  • ADD: Capturing enemy buildings! (inc. Harvester, if unloading at the time)
    NOTE: not all buildings *can* be captured, as in the original
  • ADD: Units now auto-return to guard position if too far away
    (less cat-herding! 😸)
  • ADD: Build "Paused" indicator (Thx Tim)
  • ADD: Flashing infantry/building when targeting (Thx Krystian + others)
  • ADD: Sending units by clicking on Radar with left-click (right-click for old way)
  • ADD: Soldiers appear after building destruction
  • ADD: Units now auto-attack nearby enemy buildings
  • ADD: Building size indicator (e.g. 2x2, 3x2, 3x3, etc.)
  • ADD: Faction prefixes for units (e.g. Ordos Raider Trike)
  • ADD: Sardaukar to LVL4 (Thanks Tim)
  • ---
  • CHG: Now allows selection of partially-revealed buildings
  • ADD: Death Hand now has a smoke trail
  • CHG: Sandworm stays around now (rather than peridically appearing)
  • CHG: Improved some sprites gfx (Turret bases, Carryall, Devestator, etc.)
  • CHG: Unit speeds have been reviewed to be closer to original game
  • ---
  • FIX: Pathfinding performance increase (due to mem leak)
  • FIX: BIG render performance increase (now using TLINE + diff. shadows)
  • FIX: Rocket Turrets can now shoot down Ornithopters! (I know, I know...)
  • FIX: LVL1 End state where credits target reached but nothing happens
  • FIX: If has Carryall, but no Repair Facility
    (it was dropping units ON buildings nearby!)
  • FIX: Flying units no longer affect ground-level pathfinding
  • FIX: Walls no longer smoke
  • FIX: Running over infantry was hit+miss - seems better now
  • FIX: Starport typo (Thanks Krystian)
  • FIX: Placement indicator z-order (Thanks Tim)
  • FIX: Harkonnen have no barracks (Thx Raphael)
  • FIX: Harkonnen  light factory can't build trikes (Thx Raphael)
  • FIX: Ordos have the raider, no trikes (Thx Raphael)
  • FIX: No faction can order ornithopthers from the starport (Thx Raphael)
  • FIX: Harkonnen have no barracks (Thx Raphael)
  • FIX: WOR/Trooper not available to Atreides (Thx Raphael)
  • FIX: Disappearing retreating units that reappear repaired
    (Thx Tim + Krystian's videos)
  • FIX: Sandworm "eat" anim now visible when on spice dunes

Files

  • web.zip 622 kB
    Feb 18, 2022
  • UnDUNE2_linux.zip 816 kB
    Feb 18, 2022
  • UnDUNE2_osx.zip 3.3 MB
    Feb 18, 2022
  • UnDUNE2_raspi.zip 2.1 MB
    Feb 18, 2022
  • UnDUNE2_windows.zip 1 MB
    Feb 18, 2022
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