Posted February 18, 2022 by Tilted Pole
#Patch Notes
Gameplay
- Jump distance is slightly increased
- All ladders are now 50% increased in width so the player will be able to attach on them more easily
- Attaching on rope is completely changed, player now will be able to attach on rope with much less effort
- Multiple map changes - removing the need of "pixel perfect" jumps
- On the cage / carriage section the cage activates the carriage after 15 seconds, down from 24 seconds
- At the three arrow part, the time between the arrows shoot now is greatly increased
- At the arena,, the four AI guards movement speed has been reduced, so the player will have more time to react
- Rope at the final puzzle is now moved into position where the player can easily reach
Visual
- Added visual cue to guide the player at the temple area
- Added visual cue to guide the player at the cage and carriage section
- At the arena part, the box has been replaced with different model and texture, so the player can easily spot it and interact with it
Performance
- UI visuals optimization
- Visual quality settings changes to reflect better performance for low / medium settings
- Multiple performance optimizations - resulting in better and more stable framerate
UI
- Font has been changed over all menus, now should be more appealing and easier to read
- Many UI elements re-positioned
- Information about the supported controllers is now directly displayed on the front page of the main/pause menus
New Features:
- Added Vertical Sync option in Options menu (Video Settings)
- Added Framerate limit options in Options menu (Video Settings)
Hotfix:
- Hotfix of a game breaking bug between the train station and the water reservoir