Devlogs
v0.0.2e is live! Prepping for a pax submission
DusterA downloadable game for Windows
Posted May 22, 2018 by coldrice
#fire #pax
Stressful times ahead, getting ready to submit a build for showcasing at pax. I know the game is in a pretty early form - so I'm pretty nervous! Lets hope tests from the players will help make it a more solid build. This build was all about playing with fire!
WHATS NEW
- NEW ITEM - Lantern! You can see in the dark better, and light enemies on fire!
- Explosive Barrels! These are scattered throughout the game and can help to take out a mob
- You can now light branches on fire
- Fires adjust the lighting better
- New lighting effects - this is just a test for now
- Expanded the WANTED system - you need to take out subcommanders to find main enemies
- Bandits now have campsites. These will be expanded later for NPC's and misc. events
- Status popups (+hp, + poison, + exp, etc..)
- Initial tutorial framework (ghost who tells you what to do) to be expanded on later
- Adjusted the attack speeds of the various weapons in game
- Slightly sped up enemy attacks
- Adjusted movement speeds
- Weapons are automatically equipped when you start the game now
- Icons for the various items to help players know what they do
- Added little flags for the Dodge Gang and cities
BUG FIXES
- Fixed a bug where mountains/railroads looked a bit odd
- Fixed a bug where giant robots could have their attacks canceled
Improved bounds for looting - Should be a A LOT harder to cause collision bugs
- Fixed a bug where one fort would teleport you to the other fort
- Fixed a bug where the camera was wayyyyy off center when going into a building initially
- Fixed a bug where roads would always attempt to go through rivers
- Fixed a bug where James Town would have their doors and signs off center
- Fixed the word wrap in the journal
- Fixed some typos in the intro
- the central bridge should MOSTLY spawn in the right spot now :/