Devlogs
0.0.0.10
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (71/97) = ~73%.
Additions:
- Skill Tree Node: Control Chain (Elite)
- Skill Tree Node: Speedy Cleanse (Elite)
- Skill Tree Node: Let's Speed Up! (Elite)
- Skill Tree Node: Skilled Friends Pay Dividends (Elite)
- Skill Tree Node: Skill Tax (Elite)
- Skill Tree Node: The Mana Thirst Empowers Me (Elite)
- Skill Tree Node: In Mana I Crit (Elite)
- Skill Tree Node: A Chance Of Silence (Elite)
- Skill Tree Node: Thirst-Quenching Mana (Elite)
- Skill Tree Node: Healthy Cleansing (Elite)
- Skill Tree Node: My Health Is My Mana (Elite)
Quality of Life:
- Soul Creator is now on a timer independent of game time, if enough real time has passed, it will be ready to create souls.
- Reduced the distance between skill tree nodes, should make path selections faster and improve path visibility.
- Touch protection when your party interface is open (unless you're in the Outerworld), should prevent mis-clicks that cause the interface to unintentionally close.
Balance:
- Damage Reduction caps at 80%.