Devlogs
Game Design - v1 - survival camp
Posted February 18, 2022 by GomaGames
#game design
Starting to write a game design document to guide development based on a simple cooperative camping and crafting survival game, very similar to “Don’t Starve Together”
Goal
Go camping in the wilderness and survive as many nights as you can.
Rules (v1)
- 1 to 5 players
- A Day is 4 minutes long
- Sun starts setting at 3:30 of that day
- All players need to be in a tent by Dusk, 4:00
- Debuff condition: if a player is not in a tent by Dusk, the next day they are slowed down, .75 move speed, until they go in a tent to rest for a minute (1/4 of the day)
- Math: they can do 75% less than normal this day
- At the end of the day, night falls and creatures come to visit camp, steal food, and may destroy camp structures along the way.
- Tent has 4 hp
- Lose condition: if tent is fully destroyed during the night, the game is over
- Fence has 1 hp
- squirrel: steals 1 food and deals 0hp damage to structures
- deer: steals 4 food and deals 1hp damage to structures
- wolf: steals 0 food and deals 2hp damage to structures
- Night fall lose condition: if there is no CampFire, the game is over
- At Dawn, 0:00 of next day, all players need to consume 2 units of food
- Lose condition: if a player cannot consume 2 units of food (food is either in the tent or in their own inventory), the game is over
Idea Dump
- Players can build additional tents and a campfire to expand, allowing further exploration