Devlogs
Patch Notes (v1.4.3.5) // Fixed Overflow Error
ATTENTION!
SAVE FILES FROM PREVIOUS VERSIONS ARE NO LONGER VALID
BUGFIXES
- Crystal Shard dropping from Monsters were stored as Byte-Value, whereas it should be Integer. Consequence was, that Crystal Shard-Items in later Regions, with values of 126 and beyond, would drop into negative values and subtract Currency, instead of adding to it.
- Bosses sometimes dropped way too much Crystal Shards.
- Bats will no longer play a 'FloatingNumber'-Effect when healing in Darkness, thus giving away their position.
TWEAKS / BALANCING
- Kicks will only be unlocked after opening a Door with a Key, or accidentally closing one.
- Streamlined consequences for killing Bosses of same Covenant: now only affects Costs of Services, and cancels Binding.
- Regeneration per Step for Consumables now applies a weight modifier, depending on Item quality.
- Regeneration per Step for Bosses now applies a weight modfier, depending on 'Scaling Level' of their Region.
POLISH AND QUALITY OF LIFE-IMPROVEMENTS
- "Align the Stars"-Music Theme now plays at 100% Volume.
- "Align the Stars"-Option now reads as "Seek a Dream".
- The Message Log now resembles a Retro Console.
SYSTEM AND PERFORMANCE
- Game now shows the Logo ('Creepy Cute Games') on Startup.