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Devlog One Path

The first way I lead the player was using a very obvious path up the side of the mountain.  While this does not lead the player's eye as silently as the other ways I do believe that it is probably the most effective.  The path up the mountain will hopefully draw the player's attention and help them climb up and be able to progress through to the next area.

Files

  • Level Design HW 2(2).pdf 1.2 MB
    Feb 17, 2022
Download Level Design 2 Week Project Homework
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