Posted February 16, 2022 by Cobragto
For this sprint I touched up the stats list and worked on the Potential Items list. I focused on creating item ideas that would encourage the player to play a different way when obtained.
Examples include:
-Tentacle Curse- A tentacle rotates around the player, when it comes in contact with the enemy it damages and knocks the enemy back(away from player), and the tentacle destroys itself. Respawns after a set time, and multiple stacks can either reduce respawn cooldown, or increase the amount of tentacles.
Vengeance(needs a better name)-Attacking the same enemy consecutively, without hitting another enemy, increases the damage dealt.
Perfectionist-Clearing a room without taking any damage grants bonus currency.