Posted February 15, 2022 by Idrelle Games
#announcements #roadmaps
I do all of Wayfarer’s writing, narrative/gameplay design, and coding myself. I have previously vastly underestimated my workflow, which lead to me pushing myself too hard to meet self-imposed deadlines. This ultimately led to me overworking myself throughout most of 2021 (which was not--surprise, surprise--great for my health).
Completing and releasing Episode 1 taught me a lot about how my workflow actually functions and how long it takes me to complete a section of the game. While the 2022 roadmap outlines a vague timeline for each of my goals and I am intentionally overestimating the amount of time I need, there is always the possibility some may take more time than anticipated.
In addition to the game, I am also working on two related side-projects. These are resources for novice IF gamebook developers and include a Twine template and annotated guide, and an interactive fiction design/writing compendium. The creation of these resources will not overtake Wayfarer's development (development always comes first), but they are projects I am excited about and I am looking forward to working on them. If you're interested in either of those, you can read about on the Patreon version of this post here.
During Winter, my main goal is to complete the alpha version of Episode 2 and begin development on Episode 3. If all goes well, Episode 2 should be complete by early March.
As Episode 3 is one of the shortest episodes in the game, I am hoping I can get the bulk of it finished during March and heading into April.
Additional Goals:
While I am working on finishing Episode 3, Episode 2 will be playtested and prepped for its public launch. When the alpha version of Episode 3 is complete, Episode 2 will launch publicly. The public launch will hopefully occur sometime in April.
After Episode 3 is complete, I will start work on Episode 4. Episode 4 is unique because it splits into three separate versions of the episode based on a choice the player makes at the end of the previous episode. While each version itself will not be overly long individually, the sum of their parts makes Episode 4 a content-dense episode.
Patrons in voting tiers will be able to vote on which version of Episode 4 I work on first.
Additional Goals:
Summer will be primarily devoted to developing Episode 4. I will be releasing the Twine template and annotated guide during this quarter (likely towards the end of it) and I will continue to playtest and prep Episode 3 for public launch.
I am taking the entire month of July off. I’m hoping to prepare some additional bonus content for Patreon which will release while I’m away, but regardless, I will not be working on the game during this month.
If all goes well, Fall will see the completion of Episode 4. When Episode 4 is complete, Episode 3 will have its public launch. Provided I am not behind schedule on the game’s development, I will be releasing the interactive fiction design and Twine compendium at the end of December.
Additional Goals: