Posted February 15, 2022 by kindeyegames
Add aces for runtime Load material (load texture from png), Set mesh to material (set mesh to texture), Delete material (delete dynamic loaded material/texture).
See the example 3DGLBLoadMaterial.c3p for usage.
Add Set origin x/y (to center bounding box in x and y as needed.)
Recommendations:
Also contains a rotation animation fix for unskinned nodes.
To see what meshes and materials are available, examine your model using https://sandbox.babylonjs.com/