Posted February 14, 2022 by Huijie
During the development of the first prototype, I found out defining [how to select "tile"] is a hard thing since it is related to the view of the camera, the shapes of traps & towers, how many traps/towers can be built on one rock or any other tiles.
Some Constraints & Reference:
3D (different from Dungeon Warfare's 2D)
Top-Down View (different from Orcs Must Die's TPS View)